Suggested Skills

The key to being a medic is speed, you must be able to assess and mend a problem as fast as possible, to avoid complications. As a result, training and proper preparation are key to success. The sooner a patient is healed, the sooner they can return to the battle, or the less chance they will sucumb to their wounds.

This is the simplest way to stem bleeding. Despite rumours, bandages aren’t exceedingly heavy unless in numbers more than twenty, but can be bulky and hinder movement or obstruct vision. Bandages are only a temporary measure and have a tendency to fall off during sustained combat or dragging of the patient.

The next step up from bandaging, these are more secure. The decreased blood flow has minimal effect on the soldier’s ability to fight, but prolongued use can destroy a limb. Additionally, tourniquets can only be used on the extremeties.

Difficult to do and requiring more time, but well worth it. Suture thread is very light, and will keep most wounds closed until they can properly heal.

Splinting the bone helps prevent further injury or decrease the amount of injury taken to the area by preventing unnecessary movements. Being able to do this quickly is always a good thing. Splinting with arrows allows weight to be kept low.

Feeding an unconscious patient can be of use, especially if they have high Metabolism. Otherwise, their hunger could complicate their recovery. This is a rare occurrence, but it’s better to be safe.

Due to the relatively high time constraints in combat, cleaning a wound, topical application or setting of bones can be done after the immediate danger eliminated. Antiseptic is an unnecessary load and can be left to healers and the like, after the battle has been completed.

Application allows the healer to smooth on soothing gels and ointments. Pain salve can deaden the pain of bad wounds and allow a soldier to continue to fight, as can burn salve on the burns of those who have been seared. It’s also vital in some cases where the people or creatures have been infested with disease to apply anti-infection salves.

Weapon – Optional
When learning a weapon, one should consider the regular duties to which a prospective medic will be asked to complete. As a result, it is important to remember that in order to tend to a patient or drag someone, your hands must be empty. The more things one is wielding, the more time it takes to do so. With that aside, learning a weapon can be invaluable, even if it is just for its defensive properties. There will be times which you will need it to defend yourself or a wounded comrade. I would recommend bows if you want to stay safe while fighting, spears for closer in, and gladii or knives for engagement.

Combat Maneuvers or Shields – Optional
In addition to a weapon, I would recommend learning combat manuvering. It will be your only defence while dragging someone; so learning it well is highly advisable. Shields are a very effective defense but can be heavy, as well as require you to wield them. Ultimately it comes down to ones own discretion.